> ## Documentation Index
> Fetch the complete documentation index at: https://hyperframes-fix-nested-composition-media-inpoint.mintlify.site/llms.txt
> Use this file to discover all available pages before exploring further.

# iPhone & MacBook 3D Showcase

> Real GLTF iPhone 15 Pro Max and MacBook Pro models with live HTML-in-Canvas screen content, morphing glass lens, product review camera choreography, and 360° turntable.

export const InstallCommand = ({command, item}) => {
  const [copied, setCopied] = React.useState(false);
  const [tuned, setTuned] = React.useState("");
  React.useEffect(() => {
    if (!item) return;
    const read = () => {
      try {
        const raw = new URLSearchParams(window.location.search).get(`vars-${item}`);
        if (!raw) return setTuned("");
        const parsed = JSON.parse(raw);
        if (!parsed || typeof parsed !== "object" || Array.isArray(parsed)) return setTuned("");
        if (Object.keys(parsed).length === 0) return setTuned("");
        setTuned(` --vars '${JSON.stringify(parsed)}'`);
      } catch {
        setTuned("");
      }
    };
    read();
    window.addEventListener("hf-vars-changed", read);
    window.addEventListener("popstate", read);
    return () => {
      window.removeEventListener("hf-vars-changed", read);
      window.removeEventListener("popstate", read);
    };
  }, [item]);
  const fullCommand = `${command}${tuned}`;
  const copy = async () => {
    try {
      if (navigator.clipboard && window.isSecureContext) {
        await navigator.clipboard.writeText(fullCommand);
      } else {
        const previous = document.activeElement;
        const scratch = document.createElement("textarea");
        scratch.value = fullCommand;
        scratch.setAttribute("readonly", "");
        scratch.style.position = "fixed";
        scratch.style.opacity = "0";
        document.body.appendChild(scratch);
        scratch.select();
        document.execCommand("copy");
        document.body.removeChild(scratch);
        previous?.focus?.();
      }
      setCopied(true);
      setTimeout(() => setCopied(false), 2000);
    } catch {}
  };
  return <div className="hf-install-command not-prose my-4 flex items-stretch overflow-hidden rounded-xl border border-zinc-200 bg-zinc-50 dark:border-zinc-800 dark:bg-zinc-900">
      <code className="flex-1 overflow-x-auto whitespace-nowrap border-r border-zinc-200 px-4 py-3 font-mono text-sm text-zinc-800 dark:border-zinc-800 dark:text-zinc-100">
        {fullCommand}
      </code>
      <button type="button" onClick={copy} data-copied={copied ? "true" : "false"} aria-label={`Copy ${command} to the clipboard`} className="hf-install-copy">
        <svg className="hf-install-copy-clipboard" xmlns="http://www.w3.org/2000/svg" width="16" height="16" viewBox="0 0 18 18" fill="none" stroke="currentColor" strokeWidth="1.5" strokeLinecap="round" strokeLinejoin="round" aria-hidden="true">
          <path d="M14.25 5.25H7.25C6.14543 5.25 5.25 6.14543 5.25 7.25V14.25C5.25 15.3546 6.14543 16.25 7.25 16.25H14.25C15.3546 16.25 16.25 15.3546 16.25 14.25V7.25C16.25 6.14543 15.3546 5.25 14.25 5.25Z" />
          <path d="M2.80103 11.998L1.77203 5.07397C1.61003 3.98097 2.36403 2.96397 3.45603 2.80197L10.38 1.77297C11.313 1.63397 12.19 2.16297 12.528 3.00097" />
        </svg>
        <svg className="hf-install-copy-check" xmlns="http://www.w3.org/2000/svg" width="16" height="16" viewBox="0 0 18 18" fill="none" stroke="currentColor" strokeWidth="2" strokeLinecap="round" strokeLinejoin="round" aria-hidden="true">
          <path d="M2.75 9.5L6.5 13.25L15.25 4.5" />
        </svg>
      </button>
      <span className="hf-install-copy-status" role="status" aria-live="polite">
        {copied ? "Copied" : ""}
      </span>
    </div>;
};

<video className="w-full aspect-video rounded-xl object-cover bg-zinc-100 dark:bg-zinc-800" src="https://static.heygen.ai/hyperframes-oss/docs/images/catalog/blocks/vfx-iphone-device.mp4" poster="https://static.heygen.ai/hyperframes-oss/docs/images/catalog/blocks/vfx-iphone-device.png" autoPlay muted loop playsInline />

## Install

<InstallCommand command="npx hyperframes add vfx-iphone-device" item="vfx-iphone-device" />

That writes `compositions/vfx-iphone-device.html`, plus 4 supporting files under `models/`.

<Danger>
  Live preview needs the `chrome://flags/#canvas-draw-element` flag switched on.
  Without it this item's screen renders black. Rendering from the CLI switches
  it on for you. [How it works](/guides/html-in-canvas)
</Danger>

## Source

<Accordion title={`vfx-iphone-device.html`}>
  ```html theme={null}
  <!doctype html>
  <html lang="en">
    <head>
      <meta charset="utf-8" />
      <meta name="viewport" content="width=1920, height=1080" />
      <title>Devices Canvas — HTML-in-Canvas API Showcase</title>
      <script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js"></script>
      <script src="https://cdn.jsdelivr.net/npm/three@0.147.0/build/three.min.js"></script>
      <script src="https://cdn.jsdelivr.net/npm/three@0.147.0/examples/js/loaders/DRACOLoader.js"></script>
      <script src="https://cdn.jsdelivr.net/npm/three@0.147.0/examples/js/loaders/GLTFLoader.js"></script>
      <style>
        * {
          margin: 0;
          padding: 0;
          box-sizing: border-box;
        }
        body {
          background: #050508;
          overflow: hidden;
        }
        #root {
          position: relative;
          width: 1920px;
          height: 1080px;
          overflow: hidden;
          background: #050508;
        }
      </style>
    </head>
    <body>
      <div
        id="root"
        data-composition-id="devices-canvas"
        data-width="1920"
        data-height="1080"
        data-start="0"
        data-duration="15"
        data-root="true"
      >
        <!-- LIVE HTML captured every frame via drawElementImage  -->
        <canvas
          id="cap-phone"
          layoutsubtree
          width="390"
          height="844"
          style="
            position: absolute;
            top: 0;
            left: 0;
            width: 390px;
            height: 844px;
            z-index: -1;
            pointer-events: none;
          "
        >
          <div
            id="phone-html"
            style="
              width: 390px;
              height: 844px;
              overflow: hidden;
              font-family: Inter, system-ui, sans-serif;
              color: #e2e8f0;
            "
          >
            <div
              id="phone-scroll"
              style="background: linear-gradient(180deg, #0a0a12, #0f0f1a); transform: translateY(0)"
            >
              <div
                style="
                  display: flex;
                  align-items: center;
                  justify-content: space-between;
                  padding: 14px 18px;
                  border-bottom: 1px solid rgba(255, 255, 255, 0.06);
                "
              >
                <span
                  style="
                    font-weight: 800;
                    font-size: 14px;
                    background: linear-gradient(135deg, #34d399, #3b82f6);
                    -webkit-background-clip: text;
                    -webkit-text-fill-color: transparent;
                  "
                  >HyperFrames</span
                ><span
                  style="
                    font-size: 10px;
                    font-weight: 600;
                    padding: 5px 12px;
                    border-radius: 6px;
                    background: #10b981;
                    color: #fff;
                  "
                  >Log in</span
                >
              </div>
              <div
                id="phone-title"
                style="
                  font-size: 26px;
                  font-weight: 800;
                  letter-spacing: -0.5px;
                  padding: 18px 18px 6px;
                  line-height: 1.1;
                  opacity: 0;
                "
              >
                Community Playground
              </div>
              <div style="font-size: 11px; color: rgba(255, 255, 255, 0.4); padding: 0 18px 14px">
                Made with HyperFrames
              </div>
              <div style="display: flex; gap: 6px; padding: 0 18px 14px">
                <span
                  style="
                    font-size: 9px;
                    font-weight: 600;
                    padding: 4px 10px;
                    border-radius: 16px;
                    background: rgba(16, 185, 129, 0.15);
                    color: #10b981;
                    border: 1px solid rgba(16, 185, 129, 0.3);
                  "
                  >Examples</span
                ><span
                  id="phone-count"
                  style="
                    font-size: 9px;
                    font-weight: 600;
                    padding: 4px 10px;
                    border-radius: 16px;
                    border: 1px solid rgba(255, 255, 255, 0.1);
                    color: rgba(255, 255, 255, 0.5);
                  "
                  >Catalog 0</span
                >
              </div>
              <div id="phone-cards" style="display: grid; gap: 10px; padding: 0 18px 18px"></div>
            </div>
          </div>
        </canvas>

        <canvas
          id="cap-laptop"
          layoutsubtree
          width="1440"
          height="900"
          style="
            position: absolute;
            top: 0;
            left: 0;
            width: 1440px;
            height: 900px;
            z-index: -1;
            pointer-events: none;
          "
        >
          <div
            id="laptop-html"
            style="
              width: 1440px;
              height: 900px;
              overflow: hidden;
              font-family: Inter, system-ui, sans-serif;
              color: #e2e8f0;
            "
          >
            <div
              id="laptop-scroll"
              style="background: linear-gradient(180deg, #0a0a12, #0f0f1a); transform: translateY(0)"
            >
              <div
                style="
                  display: flex;
                  align-items: center;
                  justify-content: space-between;
                  padding: 18px 36px;
                  border-bottom: 1px solid rgba(255, 255, 255, 0.06);
                "
              >
                <span
                  style="
                    font-weight: 800;
                    font-size: 17px;
                    background: linear-gradient(135deg, #34d399, #3b82f6);
                    -webkit-background-clip: text;
                    -webkit-text-fill-color: transparent;
                  "
                  >HyperFrames</span
                >
                <div
                  style="display: flex; gap: 20px; font-size: 12px; color: rgba(255, 255, 255, 0.5)"
                >
                  <span>Docs</span><span>Playground</span><span>Pricing</span>
                </div>
                <span
                  style="
                    font-size: 11px;
                    font-weight: 600;
                    padding: 6px 14px;
                    border-radius: 6px;
                    background: #10b981;
                    color: #fff;
                  "
                  >Log in</span
                >
              </div>
              <div
                id="laptop-title"
                style="
                  font-size: 40px;
                  font-weight: 800;
                  letter-spacing: -1px;
                  padding: 28px 36px 10px;
                  opacity: 0;
                "
              >
                Community Playground
              </div>
              <div style="font-size: 13px; color: rgba(255, 255, 255, 0.4); padding: 0 36px 18px">
                Create videos with HTML — powered by HyperFrames
              </div>
              <div style="display: flex; gap: 8px; padding: 0 36px 20px">
                <span
                  style="
                    font-size: 10px;
                    font-weight: 600;
                    padding: 5px 12px;
                    border-radius: 16px;
                    background: rgba(16, 185, 129, 0.15);
                    color: #10b981;
                    border: 1px solid rgba(16, 185, 129, 0.3);
                  "
                  >Examples</span
                ><span
                  id="laptop-count"
                  style="
                    font-size: 10px;
                    font-weight: 600;
                    padding: 5px 12px;
                    border-radius: 16px;
                    border: 1px solid rgba(255, 255, 255, 0.1);
                    color: rgba(255, 255, 255, 0.5);
                  "
                  >Catalog 0</span
                >
              </div>
              <div
                id="laptop-cards"
                style="
                  display: grid;
                  grid-template-columns: repeat(3, 1fr);
                  gap: 14px;
                  padding: 0 36px 36px;
                "
              ></div>
            </div>
          </div>
        </canvas>

        <canvas
          id="theater"
          width="1920"
          height="1080"
          style="position: absolute; top: 0; left: 0; width: 1920px; height: 1080px"
        ></canvas>
        <div
          id="driver"
          class="clip"
          data-start="0"
          data-duration="15"
          data-track-index="0"
          style="position: absolute; width: 1px; height: 1px; opacity: 0; pointer-events: none"
        ></div>
      </div>
      <script>
        var W = 1920,
          H = 1080,
          PI = Math.PI;

        // ── Renderer ───────────────────────────────────────────────────────
        var renderer = new THREE.WebGLRenderer({
          canvas: document.getElementById("theater"),
          antialias: true,
          preserveDrawingBuffer: true,
        });
        renderer.setSize(W, H, false);
        renderer.setPixelRatio(1);
        renderer.toneMapping = THREE.ACESFilmicToneMapping;
        renderer.toneMappingExposure = 1.15;
        renderer.outputEncoding = THREE.sRGBEncoding;
        renderer.setClearColor(0x050508, 1);

        var scene = new THREE.Scene();
        scene.background = new THREE.Color(0x050508);
        var camera = new THREE.PerspectiveCamera(34, W / H, 0.1, 100);

        // ── Environment Map ────────────────────────────────────────────────
        var eC = document.createElement("canvas");
        eC.width = 1024;
        eC.height = 512;
        var ec = eC.getContext("2d");
        var eg = ec.createLinearGradient(0, 0, 1024, 512);
        eg.addColorStop(0, "#020307");
        eg.addColorStop(0.15, "#1a1a2e");
        eg.addColorStop(0.3, "#ffffff");
        eg.addColorStop(0.45, "#0a0a1e");
        eg.addColorStop(0.6, "#ffffff");
        eg.addColorStop(0.75, "#1e1e2e");
        eg.addColorStop(1, "#020307");
        ec.fillStyle = eg;
        ec.fillRect(0, 0, 1024, 512);
        ec.globalCompositeOperation = "screen";
        for (var ei = 0; ei < 7; ei++) {
          ec.fillStyle = "rgba(255,255,255," + (ei % 2 === 0 ? 0.15 : 0.08) + ")";
          ec.fillRect((ei % 3) * 100, 60 + ei * 56, 700, 3 + (ei % 2) * 2);
        }
        var eT = new THREE.CanvasTexture(eC);
        eT.mapping = THREE.EquirectangularReflectionMapping;
        var pm = new THREE.PMREMGenerator(renderer);
        scene.environment = pm.fromEquirectangular(eT).texture;
        eT.dispose();
        pm.dispose();

        // ── Background ─────────────────────────────────────────────────────
        scene.add(
          new THREE.Mesh(
            new THREE.PlaneGeometry(22, 14),
            new THREE.ShaderMaterial({
              uniforms: {},
              vertexShader:
                "varying vec2 v;void main(){v=uv;gl_Position=projectionMatrix*modelViewMatrix*vec4(position,1.0);}",
              fragmentShader:
                "varying vec2 v;void main(){vec3 c=vec3(0.02,0.02,0.03);c+=vec3(0.05,0.02,0.1)*exp(-pow(length(v-vec2(0.3,0.55)),2.0)*5.0);c+=vec3(0.02,0.05,0.1)*exp(-pow(length(v-vec2(0.7,0.45)),2.0)*5.0);gl_FragColor=vec4(c,1.0);}",
              depthWrite: false,
            }),
          ),
        ).position.z = -6;

        var floor = new THREE.Mesh(
          new THREE.PlaneGeometry(30, 30),
          new THREE.MeshStandardMaterial({ color: 0x050508, metalness: 0.95, roughness: 0.18 }),
        );
        floor.rotation.x = -PI / 2;
        floor.position.y = -2.5;
        scene.add(floor);

        scene.add(new THREE.AmbientLight(0x222233, 0.5));
        var kL = new THREE.DirectionalLight(0xffffff, 2.2);
        kL.position.set(-3, 4, 5);
        scene.add(kL);
        var rL = new THREE.PointLight(0x6366f1, 3, 15);
        rL.position.set(4, 2, 3);
        scene.add(rL);
        var wL = new THREE.PointLight(0xffc8a8, 1.5, 12);
        wL.position.set(-3, -1, 4);
        scene.add(wL);

        // ── Live HTML → WebGL Texture  ─
        var capPhoneCvs = document.getElementById("cap-phone");
        var capPhoneCtx = capPhoneCvs.getContext("2d");
        var phoneHtmlEl = document.getElementById("phone-html");
        var phoneScrollEl = document.getElementById("phone-scroll");

        var capLapCvs = document.getElementById("cap-laptop");
        var capLapCtx = capLapCvs.getContext("2d");
        var lapHtmlEl = document.getElementById("laptop-html");
        var lapScrollEl = document.getElementById("laptop-scroll");

        var apiOk = (function () {
          var tc = document.createElement("canvas");
          if (!("layoutSubtree" in tc)) return false;
          tc.setAttribute("layoutsubtree", "");
          var ctx = tc.getContext("2d");
          return ctx && typeof ctx.drawElementImage === "function";
        })();
        var paintReady = false;

        // Generate card HTML for both screens
        var cardData = [
          {
            bg: "linear-gradient(135deg,#1e3a5f,#2563eb)",
            text: "100M+ AI team",
            title: "Notion Showcase",
            meta: "15s · 1920×1080",
          },
          {
            bg: "linear-gradient(135deg,#4a1942,#db2777)",
            text: "Design System v4",
            title: "Dribbble Showcase",
            meta: "12s · 1920×1080",
          },
          {
            bg: "linear-gradient(135deg,#451a03,#f59e0b)",
            text: "$1.9T Market Cap",
            title: "Stripe Showcase",
            meta: "10s · 1920×1080",
          },
          {
            bg: "linear-gradient(135deg,#064e3b,#10b981)",
            text: "Ship faster with AI",
            title: "Vercel Promo",
            meta: "20s · 1080×1920",
          },
          {
            bg: "linear-gradient(135deg,#1e3a5f,#3b82f6)",
            text: "Privacy App",
            title: "iPhone App Store",
            meta: "8s · 1080×1920",
          },
          {
            bg: "linear-gradient(135deg,#4a1942,#a855f7)",
            text: "Audio Visualizer",
            title: "Spotify Remix",
            meta: "15s · 1920×1080",
          },
          {
            bg: "linear-gradient(135deg,#064e3b,#059669)",
            text: "Code Animation",
            title: "Terminal Demo",
            meta: "12s · 1920×1080",
          },
          {
            bg: "linear-gradient(135deg,#451a03,#d97706)",
            text: "Launch Video",
            title: "Product Hunt",
            meta: "30s · 1920×1080",
          },
          {
            bg: "linear-gradient(135deg,#1e3a5f,#6366f1)",
            text: "3D Devices",
            title: "Device Mockups",
            meta: "15s · 1920×1080",
          },
        ];
        function makeCardHTML(cd, isMobile) {
          var fs = isMobile ? 12 : 16;
          return (
            '<div style="background:rgba(255,255,255,0.03);border:1px solid rgba(255,255,255,0.06);border-radius:' +
            (isMobile ? 10 : 12) +
            'px;overflow:hidden;opacity:0" class="anim-card">' +
            '<div style="width:100%;aspect-ratio:16/9;background:' +
            cd.bg +
            ';display:flex;align-items:center;justify-content:center"><span style="font-size:' +
            fs +
            'px;font-weight:700;color:rgba(255,255,255,0.7)">' +
            cd.text +
            "</span></div>" +
            '<div style="padding:' +
            (isMobile ? "8px 10px" : "10px 14px") +
            '"><div style="font-size:' +
            (isMobile ? 11 : 13) +
            'px;font-weight:600;margin-bottom:2px">' +
            cd.title +
            '</div><div style="font-size:' +
            (isMobile ? 9 : 10) +
            'px;color:rgba(255,255,255,0.3)">' +
            cd.meta +
            "</div></div></div>"
          );
        }
        var phoneCardsEl = document.getElementById("phone-cards");
        var laptopCardsEl = document.getElementById("laptop-cards");
        for (var ci = 0; ci < cardData.length; ci++) {
          if (ci < 6) phoneCardsEl.innerHTML += makeCardHTML(cardData[ci], true);
          laptopCardsEl.innerHTML += makeCardHTML(cardData[ci], false);
        }

        var phoneTex = new THREE.CanvasTexture(capPhoneCvs);
        phoneTex.minFilter = THREE.LinearFilter;
        phoneTex.magFilter = THREE.LinearFilter;
        phoneTex.generateMipmaps = false;
        var lapTex = new THREE.CanvasTexture(capLapCvs);
        lapTex.minFilter = THREE.LinearFilter;
        lapTex.magFilter = THREE.LinearFilter;
        lapTex.generateMipmaps = false;

        function captureScreens() {
          if (!apiOk || !paintReady) return;
          try {
            capPhoneCtx.clearRect(0, 0, 390, 844);
            capPhoneCtx.drawElementImage(phoneHtmlEl, 0, 0, 390, 844);
            capLapCtx.clearRect(0, 0, 1440, 900);
            capLapCtx.drawElementImage(lapHtmlEl, 0, 0, 1440, 900);
            phoneTex.needsUpdate = true;
            lapTex.needsUpdate = true;
          } catch (e) {}
        }

        // ── Turntable Group (both devices rotate together for 360° orbit) ──
        var turntable = new THREE.Group();
        scene.add(turntable);

        // ── Model Groups ───────────────────────────────────────────────────
        var phoneGrp = new THREE.Group();
        turntable.add(phoneGrp);
        var lapGrp = new THREE.Group();
        turntable.add(lapGrp);
        var ready = 0;

        var draco = new THREE.DRACOLoader();
        draco.setDecoderPath("https://www.gstatic.com/draco/versioned/decoders/1.5.6/");
        var loader = new THREE.GLTFLoader();
        loader.setDRACOLoader(draco);

        // ── Morphing Glass Lens (single, shared between devices) ───────────
        var glassMat = new THREE.MeshPhysicalMaterial({
          color: 0xffffff,
          metalness: 0,
          roughness: 0.02,
          transmission: 1,
          thickness: 1.8,
          ior: 1.45,
          attenuationColor: new THREE.Color(0xe8f4ff),
          attenuationDistance: 10,
          clearcoat: 1,
          clearcoatRoughness: 0.03,
          specularIntensity: 1,
          envMapIntensity: 2.5,
          transparent: true,
          opacity: 0.85,
          side: THREE.DoubleSide,
        });

        var glassGeos = [
          new THREE.SphereGeometry(0.22, 32, 32),
          new THREE.IcosahedronGeometry(0.22, 1),
          new THREE.OctahedronGeometry(0.25, 0),
          new THREE.DodecahedronGeometry(0.22, 0),
          new THREE.TetrahedronGeometry(0.28, 0),
          new THREE.TorusGeometry(0.16, 0.07, 16, 32),
        ];
        var glassLens = new THREE.Mesh(glassGeos[0], glassMat);
        glassLens.renderOrder = 10;

        // iPhone
        // The replacement device models carry UVs authored for a tiling material
        // (the laptop panel runs u -6.3..6.3), so mapping one screen image onto
        // them clamps at the edges and smears the last row of pixels across the
        // whole panel. Both screens are flat planes, so derive planar UVs from
        // the mesh's own bounds instead of trusting what shipped.
        function planarScreenUv(mesh) {
          var g = mesh.geometry;
          g.computeBoundingBox();
          var bb = g.boundingBox;
          var pos = g.attributes.position;
          var w = bb.max.x - bb.min.x || 1;
          var h = bb.max.y - bb.min.y || 1;
          var uv = new Float32Array(pos.count * 2);
          for (var i = 0; i < pos.count; i++) {
            uv[i * 2] = (pos.getX(i) - bb.min.x) / w;
            uv[i * 2 + 1] = (pos.getY(i) - bb.min.y) / h;
          }
          g.setAttribute("uv", new THREE.BufferAttribute(uv, 2));
        }

        // These compositions were authored around a model whose screen faced -Z
        // (the old asset's display plane sat at its minimum Z) and every camera
        // move and spin in the timeline assumes it. The replacement faces +Z, so
        // align the model rather than re-time the animation. Reads the model's
        // own parts, so a re-export facing the other way still lands right.
        function alignScreenToMinusZ(root, frontName, backName) {
          var front = root.getObjectByName(frontName);
          var back = root.getObjectByName(backName);
          if (!front || !back) return;
          // matrixWorld is only refreshed during a render, and this runs at load,
          // so without this the two parts both read as the origin and the test
          // silently never fires.
          root.updateWorldMatrix(true, true);
          var fp = new THREE.Vector3();
          var bp = new THREE.Vector3();
          front.getWorldPosition(fp);
          back.getWorldPosition(bp);
          if (fp.z > bp.z) root.rotation.y += Math.PI;
        }

        loader.load("models/iphone.glb", function (gltf) {
          var m = gltf.scene;
          var box = new THREE.Box3().setFromObject(m);
          var sz = box.getSize(new THREE.Vector3());
          var s = 3.2 / sz.y;
          m.scale.setScalar(s);
          box.setFromObject(m);
          m.position.sub(box.getCenter(new THREE.Vector3()));
          m.traverse(function (child) {
            if (!child.isMesh) return;
            // `front-glass` is the display face; Blender's exporter suffixes the
            // mesh name and leaves the node name bare, so match the prefix.
            if (child.name.indexOf("front-glass") === 0) {
              planarScreenUv(child);
              child.material = new THREE.MeshBasicMaterial({ map: phoneTex });
            }
          });
          scene.add(glassLens);

          alignScreenToMinusZ(m, "front-glass", "rear-window");
          phoneGrp.add(m);
          ready++;
          if (ready === 2) onReady();
        });

        // MacBook
        loader.load("models/macbook.glb", function (gltf) {
          var m = gltf.scene;
          var box = new THREE.Box3().setFromObject(m);
          var sz = box.getSize(new THREE.Vector3());
          var s = 4.5 / Math.max(sz.x, sz.z);
          m.scale.setScalar(s);
          box.setFromObject(m);
          m.position.sub(box.getCenter(new THREE.Vector3()));

          m.traverse(function (child) {
            // `display` is the panel. `display-notch` is the bezel cut-out beside
            // it and must keep its own material, so this cannot be a prefix test.
            if (child.isMesh && child.name.replace(/\.\d+$/, "") === "display") {
              planarScreenUv(child);
              child.material = new THREE.MeshBasicMaterial({ map: lapTex });
            }
          });

          lapGrp.add(m);
          ready++;
          if (ready === 2) onReady();
        });

        function onReady() {
          requestAnimationFrame(function () {
            requestAnimationFrame(function () {
              paintReady = true;
              captureScreens();
              window.__timelines = window.__timelines || {};
              window.__timelines["devices-canvas"] = tl;
            });
          });
        }

        // ── Cubic Bezier Implementation ────────────────────────────────────
        function cbz(p1x, p1y, p2x, p2y) {
          var ax = 3 * p1x - 3 * p2x + 1,
            bx = 3 * p2x - 6 * p1x,
            cx = 3 * p1x;
          var ay = 3 * p1y - 3 * p2y + 1,
            by = 3 * p2y - 6 * p1y,
            cy = 3 * p1y;
          return function (t) {
            var s = t;
            for (var i = 0; i < 12; i++) {
              var x = ((ax * s + bx) * s + cx) * s - t;
              var dx = (3 * ax * s + 2 * bx) * s + cx;
              if (Math.abs(dx) < 1e-10) break;
              s -= x / dx;
            }
            s = Math.max(0, Math.min(1, s));
            return ((ay * s + by) * s + cy) * s;
          };
        }

        var enterEase = cbz(0.16, 1.0, 0.3, 1.0);
        var spinEase = cbz(0.76, 0.0, 0.18, 1.0);
        var driftEase = cbz(0.45, 0.0, 0.15, 1.0);
        var snapEase = cbz(0.22, 1.15, 0.36, 1.0);
        var breatheEase = cbz(0.37, 0.0, 0.63, 1.0);

        // ── Animation State ────────────────────────────────────────────────
        var S = {
          phX: 0,
          phY: 0.1,
          phZ: 0.5,
          phRX: 0,
          phRY: PI,
          phRZ: 0,
          lpX: 10,
          lpY: -0.2,
          lpZ: -0.6,
          lpRX: 0,
          lpRY: 0,
          lpRZ: 0,
          cX: 0,
          cY: 0.15,
          cZ: 2.8,
          clX: 0,
          clY: 0.1,
          clZ: 0,
          drift: 0,
          turn: 0,
          scroll: 0,
          cardReveal: 0,
          titleFade: 0,
          counter: 0,
          p: 0,
        };

        function render() {
          var d = S.drift;

          // ── Animate live HTML content (captured to texture every frame) ──
          // Title fade-in
          document.getElementById("phone-title").style.opacity = S.titleFade;
          document.getElementById("laptop-title").style.opacity = S.titleFade;
          // Counter
          var cnt = Math.round(S.counter);
          document.getElementById("phone-count").textContent = "Catalog " + cnt;
          document.getElementById("laptop-count").textContent = "Catalog " + cnt;
          // Staggered card reveal
          var allCards = document.querySelectorAll(".anim-card");
          for (var ci2 = 0; ci2 < allCards.length; ci2++) {
            var cardProgress = Math.max(0, Math.min(1, (S.cardReveal * allCards.length - ci2) * 1.5));
            allCards[ci2].style.opacity = cardProgress;
            allCards[ci2].style.transform = "translateY(" + (1 - cardProgress) * 15 + "px)";
          }
          // Scroll
          phoneScrollEl.style.transform = "translateY(-" + S.scroll * 500 + "px)";
          lapScrollEl.style.transform = "translateY(-" + S.scroll * 300 + "px)";
          // Re-capture HTML to texture
          captureScreens();

          phoneGrp.position.set(
            S.phX + Math.sin(d * 0.5) * 0.015,
            S.phY + Math.sin(d * 0.7) * 0.008,
            S.phZ + Math.cos(d * 0.4) * 0.008,
          );
          phoneGrp.rotation.set(S.phRX, S.phRY, S.phRZ);
          lapGrp.position.set(
            S.lpX - Math.sin(d * 0.4) * 0.012,
            S.lpY + Math.sin(d * 0.6) * 0.006,
            S.lpZ + Math.cos(d * 0.35) * 0.008,
          );
          lapGrp.rotation.set(S.lpRX, S.lpRY, S.lpRZ);
          turntable.rotation.y = S.turn;
          // Single morphing glass — orbits around device edges, never overlaps screen
          var t = tl.time();
          var geoIdx = Math.floor(d * 0.8) % glassGeos.length;
          if (glassLens.geometry !== glassGeos[geoIdx]) glassLens.geometry = glassGeos[geoIdx];
          glassLens.rotation.set(d * 0.7, d * 0.9, d * 0.4);

          // Glass glides across screen surface — hide during rotations to avoid clipping
          glassLens.visible = t < 3.3 || (t >= 9.5 && t < 12.5) || t >= 13.5;
          var gx, gy, gz;
          if (t < 7) {
            // Slide across iPhone screen face
            var px = phoneGrp.position.x,
              py = phoneGrp.position.y,
              pz = phoneGrp.position.z;
            gx = px + Math.sin(d * 1.4) * 0.35;
            gy = py + Math.cos(d * 1.1) * 0.6;
            gz = pz + 0.15;
          } else if (t < 11) {
            // Slide across MacBook screen face
            var lx2 = lapGrp.position.x,
              ly2 = lapGrp.position.y,
              lz2 = lapGrp.position.z;
            gx = lx2 + Math.sin(d * 1.2) * 1.2;
            gy = ly2 + 0.3 + Math.cos(d * 0.9) * 0.6;
            gz = lz2 + 0.2;
          } else {
            // Glide between both screens
            var mx = (phoneGrp.position.x + lapGrp.position.x) * 0.5;
            var my = (phoneGrp.position.y + lapGrp.position.y) * 0.5;
            gx = mx + Math.sin(d * 1.0) * 1.5;
            gy = my + 0.2 + Math.cos(d * 0.8) * 0.5;
            gz = 0.3;
          }
          glassLens.position.set(gx, gy, gz);
          camera.position.set(S.cX, S.cY, S.cZ);
          camera.lookAt(S.clX, S.clY, S.clZ);
          renderer.render(scene, camera);
        }

        // ── GSAP Timeline — Product Review Edit ────────────────────────────
        // __timelines created in onReady() after GLTF models load
        var tl = gsap.timeline({ paused: true });

        tl.to(S, { p: 1, drift: 15, duration: 15, ease: "none", onUpdate: render }, 0);

        // ── Act 1 (0–3.5s): iPhone FRONT — hero close-up showing hyperframes.dev
        tl.to(S, { phRY: PI + 0.06, phRX: 0.015, duration: 1.5, ease: breatheEase }, 0.3);
        tl.to(S, { phRY: PI - 0.04, phRX: -0.01, duration: 1.5, ease: breatheEase }, 1.8);

        // ── Act 2 (3.5–7s): iPhone spins 180° to show BACK (camera, titanium, Apple logo)
        tl.to(S, { phRY: PI * 2, duration: 2.2, ease: spinEase }, 3.5);
        tl.to(S, { cZ: 4.8, cY: 0.25, duration: 2, ease: driftEase }, 3.5);
        // Hold back view — slight orbit to appreciate hardware
        tl.to(
          S,
          { phRY: PI * 2 + 0.15, phRX: 0.04, cX: 0.15, duration: 1.5, ease: breatheEase },
          5.5,
        );

        // ── Act 3 (7–9s): iPhone spins back to front, then exits LEFT off screen
        tl.to(S, { phRY: PI * 3, duration: 1.8, ease: snapEase }, 7);
        tl.to(S, { cZ: 3.5, cY: 0.2, duration: 1.5, ease: driftEase }, 7);
        tl.to(S, { phX: -6, phZ: 0.3, duration: 2, ease: spinEase }, 8);

        // ── Act 4 (9–11s): MacBook enters from right, hero close-up
        tl.to(S, { lpX: 0, duration: 2, ease: enterEase }, 9);
        tl.to(S, { cX: 0, clX: 0, cZ: 5, cY: 0.3, clY: -0.1, duration: 2, ease: driftEase }, 9);
        tl.to(S, { lpRY: 0.06, duration: 1.5, ease: breatheEase }, 10);

        // ── Act 5 (11–12.5s): iPhone returns, both settle for turntable
        tl.to(S, { phX: -2.0, duration: 1.5, ease: enterEase }, 11);
        tl.to(S, { lpX: 2.2, duration: 1.5, ease: breatheEase }, 11);
        tl.to(
          S,
          { cX: 0.1, clX: 0.1, cZ: 7.5, cY: 0.5, clY: -0.1, duration: 1.5, ease: driftEase },
          11,
        );
        tl.to(S, { phRY: PI * 3, lpRY: 0, duration: 1, ease: breatheEase }, 11);

        // ── Act 6 (12.5–15s): 360° turntable — both devices rotate together
        tl.to(S, { turn: PI * 2, duration: 2.5, ease: spinEase }, 12.5);

        // ── Live HTML Animations (captured to 3D textures every frame) ──
        // Title fade in
        tl.to(S, { titleFade: 1, duration: 0.8, ease: breatheEase }, 0.3);
        // Counter animates up
        tl.to(S, { counter: 43, duration: 2, ease: driftEase }, 0.5);
        // Cards stagger in (0→1 reveals all cards sequentially)
        tl.to(S, { cardReveal: 1, duration: 3, ease: breatheEase }, 0.8);
        // Scroll during hero shots
        tl.to(S, { scroll: 0.6, duration: 3, ease: breatheEase }, 1.5);
        tl.to(S, { scroll: 0, duration: 1.5, ease: driftEase }, 7);
        // Scroll on MacBook reveal
        tl.to(S, { scroll: 0.8, duration: 3, ease: breatheEase }, 9.5);
        tl.to(S, { scroll: 0.3, duration: 2, ease: driftEase }, 13);

        // __timelines registered in onReady() after GLTF models load
      </script>
    </body>
  </html>
  ```
</Accordion>

## Usage

After installing, add the block to your host composition:

```html theme={null}
<div data-composition-id="vfx-iphone-device" data-composition-src="compositions/vfx-iphone-device.html" data-start="0" data-duration="15" data-track-index="1" data-width="1920" data-height="1080"></div>
```

Tagged `html-in-canvas` `3d` `device` `iphone` `macbook` `gltf`.

## Related topics

* [Browse the complete Catalog](/catalog)
* [Add assets and Catalog items in Studio](/studio/assets-and-blocks)
* [Build a richer composition](/go-further)
